How To Install Ocarina Cheat Code Manager For Wii

How To Install Ocarina Cheat Code Manager For Wii 5,0/5 1395votes
How To Install Ocarina Cheat Code Manager For Wii

DOWNLOADS--- Don't have code manager already? Download Want a pre made code set? Download mine with unlimited replays, support for texture and music hacks and gamer tags in the replays ---TUTORIAL--- Hello!

On this page, you can find the list of file extensions associated with the Ocarina Code Manager for PC application. This is me showing you how to use the code manager that comes in ocarina when you download it from the.

If you've wanted to hack brawl for those really neat textures then simply follow this guide(I'm assuming you have Code Manager already on your computer, you have homebrew installed on your wii and a working version of Gecko OS): Step 1: Open up Code Manager and name the Game ID RSBE01 and click the 'Store Name/ID' button on the upper right hand corner of Code Manager. Step 2: Click the 'Add a code/comment/category' button near the bottom left hand side (Figure below). A prompt will open up asking for a code name. Name it however you see fit, it's more simple to name it something relative to the code such as what we'll be using today, 'Texture Code' *note that this can work for adding multiple codes such as infinite replays, hacked camera, etc* Step 2 Figure Step 3: Highlight the code you wish to use and go to the 'Code Contents' panel (middle right) And paste your code in to it such as below: Step 3 Figure Step 4: Now click the 'Store Modifications' button near the bottom right of the screen. A prompt should pop up saying 'Data Stored!'

Step 4 Figure Step 5: Now then, simply click the box next to the name of the code, in this case 'Texture Code' to make a check mark appear. Son Volt Straightaways Raritan. After that click the 'Export to GCT' button. A prompt will pop up saying 'Codes have been modified.

Do you want to store modifications to application memory them before export?' Step 5 Figure Step 6: A new prompt will appear. It will give you two choices. 'Store to file' or 'store to SD card'. For this we will choose the 'store to File' as I did not have my SD card inserted at the moment. Step 6 Figure Step 7: After clicking the 'store to file' button a window will pop up.

You may change the file saving location to wherever you want but I find it easier to save directly to the desktop. The file name, I believe, is important. Therefore we will name it 'RSBE01'. It should be saved as a.gct file.

Step 8: The final step. Simply drag the.gct file you've created in to the folder marked 'Codes' on your SD card. It should now look like this: Congratulations! You've just set up your codes to work in brawl. Have fun with your textures! EDIT- Mod(s) please move to Tutorials and Faqs EDIT 2- If there are any problems then just ask. I may have screwed up somewhere despite putting the guide together.

DOWNLOADS--- Don't have code manager already? Download Want a pre made code set? Download mine with unlimited replays, support for texture and music hacks and gamer tags in the replays ---TUTORIAL--- Hello! If you've wanted to hack brawl for those really neat textures then simply follow this guide(I'm assuming you have Code Manager already on your computer, you have homebrew installed on your wii and a working version of Gecko OS): Step 1: Open up Code Manager and name the Game ID RSBE01 and click the 'Store Name/ID' button on the upper right hand corner of Code Manager.

Step 2: Click the 'Add a code/comment/category' button near the bottom left hand side (Figure below). A prompt will open up asking for a code name. Name it however you see fit, it's more simple to name it something relative to the code such as what we'll be using today, 'Texture Code' *note that this can work for adding multiple codes such as infinite replays, hacked camera, etc* Step 2 Figure Step 3: Highlight the code you wish to use and go to the 'Code Contents' panel (middle right) And paste your code in to it such as below: Step 3 Figure Step 4: Now click the 'Store Modifications' button near the bottom right of the screen. A prompt should pop up saying 'Data Stored!'

Step 4 Figure Step 5: Now then, simply click the box next to the name of the code, in this case 'Texture Code' to make a check mark appear. After that click the 'Export to GCT' button. A prompt will pop up saying 'Codes have been modified. Do you want to store modifications to application memory them before export?' Step 5 Figure Step 6: A new prompt will appear. It will give you two choices.

The Distant Future Ep Zipper. 'Store to file' or 'store to SD card'. For this we will choose the 'store to File' as I did not have my SD card inserted at the moment.

Step 6 Figure Step 7: After clicking the 'store to file' button a window will pop up. You may change the file saving location to wherever you want but I find it easier to save directly to the desktop. The file name, I believe, is important. Therefore we will name it 'RSBE01'. It should be saved as a.gct file. Step 8: The final step.

Simply drag the.gct file you've created in to the folder marked 'Codes' on your SD card. It should now look like this: Congratulations! You've just set up your codes to work in brawl. Have fun with your textures! EDIT- Mod(s) please move to Tutorials and Faqs EDIT 2- If there are any problems then just ask. I may have screwed up somewhere despite putting the guide together.